SGB Animation - Complete Animation Pack (Special Offer)
A downloadable asset pack
A cheaper offer on ALL the animations made for Smile Game Builder (SGB). These were originally to be used in The Leet Adventure when exiting doors to the outside but since the proejct is now shelved I have decided to release these now instead of when TLA was finally released officially as a full game.
NOTE: I dont see why these would'nt work for Bakin or any other engine for that matter. I haven't tried this myself so keep in mind I don't offer refunds for these assets if you are buying them for use in other engines that's NOT SGB.
USAGE NOTE:
-These animation sheets can NOT be claimed as your own and sold else where if altered in any way, shape, or form.
-I will allow you to recolor them if you wish.
-I DO NOT offer refunds once these assets are bought due to the type of asset it is.
-You can NOT share or resell these animations.
-I WILL allow them to be used in other Engines if it's possible, if they are bought for a different engine I can not be held responsible if they do not work as they are really intended for use with SGB.
-I will allow them to be reshaped/reformed for different engine use though if bought for other engines.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of £25 GBP. You will get access to the following files:
Comments
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Could you tell me more about what the "animations" are? I'm looking to use these for bakin.
Hi vientoverse,
They are .png animation sheets, similar to how the animations are done for SGB, in the form of frame by frame, or how animations are done in Rpg Maker earlier series before MZ. I'm NOT sure if these will work in the regular way for Bakin as Bakin's animations are Effekseer animations and these are animations made in .png sheets.
The larger animation sheets are split up into 2 or 3 parts, as SGB dont like long animation sheets, this was done with the SGB function in mind that you can use 3 different sheets for 1 animation. (the video on the right shows this feature/function.
However, don't quote me on this but there may be ways to use them in Effekseer to turn them into .efk animations..? I've really no idea to be honest, it's the same with importing the sheets into Bakin and trying to use them within the frame animation function in Bakin, it might work then it might not.
I DID just do a quick search for converting from 2D animation sheet to Effekseer on Google and found this.. so it is possible to convert them from .png sheet format to the format Effekseer Bakin uses.
https://www.reddit.com/r/RPGMaker/comments/ierp0n/using_spritesheets_for_animati...
Will it work though..? i'm not entirely sure, i've not tried and tested it. I DO however know you need a specific Effekseer version and also need to export it as a specific effekseer extention. IF you decide to try convert them to effekseer for use in Bakin please let me know how it went.. i'm interested to know if it worked or not, and maybe others looking to buy this pack too.
Hope this helps!