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Good morning,

I am a creator after having tested your game,  I observed that you succeeded in inserting the life points and mana of the enemies! 

Could you tell me how you did it? THANKS ! 

Michael

Oh man, I remember setting this up through trial and error and was a complete pain in the butt.. it's so much easier to do in Bakin. IF i rememebr correct I pulled the enemy data and used it within a Battle Event, that would constantly run a check updating the data. This really aint the place to be showing a lot of pictures and code.. so if you are on the Discord group for SGB/Bakin add me there and  can send you over some screenshots of how I set it up. It's NOT the tidiest of coding either mind you 'cos it was days and days of trial and error. Add me there..

Discord:      SylarDean #4102

Here's an open project demo i've done showing how to set up and display the HP and MP of monsters in battle. Be sure to read the READ ME for further instruction and use.


https://drive.google.com/file/d/1H-6cnbqx967qfL9eWTdIoT2Fh6kSLn2I/view?usp=share...

Tks bro :)

no prob, i wasnt doing much that day so decided to throw that together for you.

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Hello, I am live with your game :)

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WOW! so sorry I missed your gameplay :(
I'm glad to see you were having some fun with it. I make this game in the mindset that it dont take itself to seriously, and to really showcase what you can do with the engine with no or little experience.. nad using the RTP assets, with a couple of custom stuff. Just to point out.. Antidote Herbs cures poison.. lol!

To answer a few points you've made..

"cant see nothing 'cos it's cluttered.." - I've decided to remake this game in Bakin and i've been working on the spacing issue by making the areas bigger and wider spaced so you can see more.. but the game remains near enoguh the same in map/area layout, with a little less obstructions in view.

"I dont know that the story is or where to go".. reading the text that appears helps, it guides you, at beginning the bell tolls and you say you need to head to the village,  need to go to orphanage popped up when you entered the one area. My game hevily inspires for the player to explore the world to advance.

"The picture backgrounds look like rpg maker battle backs", those I created myself using battle background art for the RTP of SGB, added in then the monster or people into them thats also RTP SGB stuff.

"I hardly know nothing about the plot" the beginning of the game introduces you to the plot.. you learn you want to become the next Adventure King, the forest is cursed, you get told to go to the orphanage, once there you rest, the story plot unfolds after you rest and head to the adventurer's guild for your exam, then it sends you down into the sewer dungeon . I think you got so caught up in all t he prettiness of the maps reading everyones posts in chat and stopping it probably caused you to lose some type of direction and forget what was said in the dialogue.
I wanted to give hte game a completly open feel with focus on exploration, think kinda like hte early Romancing Saga games.

"No voice acting" that is planned.. just I don't work, solo developer, so anything like custom voice acting and all the custom monsters came out of my own pocket.

Any hows.. im glad you had fun trying it out for what you played of it, and there's a LOT more to play than what you did. the story moves forward once you get to the aadventurer's Guild for your exam. So as of right now, the SGB version is shelved as I have moved it over to Bakin.

"Mushroom is buff" If you read the notes/read me file in the game file I state there that the monsters aint quite balanced properly yet.

"How long to wait before cooking" As soon as you do the guild exam and complete it you get access to all the adventurer guild services, cooking, a new character, bestiary book, and other things.. its beign a guild member perk.

I've hopefully sorted the narrow pathing you pointed out as ive made the areas bigger for paths so you can see more. I'll see to refining the story more so it can guide the player better to where they need to go.. be it a visible pathing route OR maybe just a story pointer on the right side of the screen that tells you where to head maybe..? I'll have to see whats possible in Bakin right now in EA state. 

Any hows, thanks for playing and glad you had a hoot with it. Thanks for the pointers also, the space obstruction one is a noted one from previous streamers also so i'm hioping i get to sort that issue  in the Bakin version of TLA :)

Here's a couple of comparison pictures i'd like to show you so you can see how much ive widened areas so your not so enclosed, cramped, and path obstructed for the maps. As you can also see there's been some changes to layout visually too, hopefully for the better.